Servers that bill by what they use
Run web services, game servers and virtual machines, and pay for what they use. Every account gets free amounts each month, and we filter every floating IP for DDoS attacks.
Run a web service, a game server or a virtual machine. You pay for the memory and CPU a server uses, and every account gets free amounts each month.
The servers, and what goes with them
Three kinds of server, and the addresses and protection that go with them.
- App Deployment: Web services, static sites and hybrid sites. There is no plan to choose and no size: we set each instance’s memory and grow it for you.
- Game servers: Minecraft, Terraria, Valheim and more, and databases. A server that sleeps when empty costs its disk only.
- Cloud Compute: Virtual machines with full root access, where you install what you need. A stopped machine costs its disk only.
- Floating IPs: IPv4 and IPv6 addresses that belong to your account, which you can move from one server to another.
- DDoS Shield: Filters the floods of traffic that DDoS attacks send, on every floating IP at no charge. A custom profile shares settings across addresses.
- Game Shield: A join address that players type to reach your game server, at no charge for servers hosted here.
The prices of Game servers and Cloud Compute are a typical month for the smallest size on a Free account: always on, with the CPU at one tenth of its vCPUs. They include Server access, which a game server or a virtual machine needs.
What servers cost, by use
Web services and static sites need no plan and no size. You pay for the memory and CPU they use, the requests they answer and the data they send out, after the free amounts below. Virtual machines and game servers pay for memory while they run, the CPU they use and their disk for as long as they exist.
| Meter | Price | Free each month on every account | Free each month with Server access |
|---|---|---|---|
| Memory | $0.0030 per GiB-hour | 100 GiB-hours | None |
| CPU, the CPU you use | $0.015 per vCPU-hour | 50 vCPU-hours | None |
| Disk | $0.00005 per GB-hour | — | None |
| Requests to web services | $0.15 per million | 10 million | — |
| Data out, North America and Europe | $0.0125 per GB | 100 GB in any region | 1,000 GB |
| Data out, Oceania | $0.025 per GB | The same GB | 500 GB |
| Data out, everywhere else | $0.02 per GB | The same GB | 500 GB |
| Builds | $0.0025 per minute | 3,000 minutes | — |
| Logs | $0.125 per GB | 15 GB | — |
- Server access costs $4.50 a month, or $3.60 a month billed yearly, and Pro and Business include it. It includes data out and no memory, CPU or disk.
Where you can order now
A location with no room for a size is marked on the product’s page.
App Deployment, Game servers or Cloud Compute
All three bill by use. The difference is how much of the machine you run yourself.
What you run
- What it is for: App Deployment: A web service from git or a container image, a hybrid site or a static site. Game servers: A game or software from our catalogue, such as Minecraft or a database. Cloud Compute: A whole machine, where you install everything yourself.
- Size: App Deployment: None. We set each instance’s memory and grow it for you. Game servers: You choose a size when you order. Cloud Compute: You choose a size when you order.
- Root access: App Deployment: No. Game servers: No. You run it from the dashboard. Cloud Compute: Yes, over SSH with a key or a password.
- Operating system: App Deployment: Chosen by us. Game servers: Chosen by us for what you run. Cloud Compute: The image you choose when you order.
What you pay for
- Memory: App Deployment: What the instances use. Game servers: Its size, while it runs. Cloud Compute: Its size, while it runs.
- CPU: App Deployment: What the instances use. Game servers: What it uses. Cloud Compute: What it uses.
- When it does not run: App Deployment: A sleeping instance costs nothing. Game servers: Its disk only, stopped or asleep. Cloud Compute: Its disk only, when stopped.
- Server access: App Deployment: Not needed. Game servers: Needed. Cloud Compute: Needed.
Network
- The address and its DDoS filtering: App Deployment: Visitors reach it through our edge. Game servers: A shared address with its own ports, which DDoS Shield does not filter. Attach a floating IP to have it filtered, or give players a join address. Cloud Compute: A floating IP of its own, which DDoS Shield filters.
App Deployment · Game servers · Cloud Compute
How servers are billed
One rate card for every server. The product pages list each rate.
- You pay for use. We measure memory, CPU and data out by the second. A web service pays for the memory and CPU its instances use. A game server or a virtual machine pays for its memory while it runs, the CPU it uses and its disk for as long as it exists. How usage billing works
- Free amounts each month. Every account gets amounts of memory, CPU, requests and data out free for web services. Server access includes data out for game servers and virtual machines. Usage rates and free amounts
- What a first order adds. A Free account adds Server access to its first game server or virtual machine, in the same order. A prepaid account also adds a first deposit of a set amount, once. It stays in your account as credit and pays your first hours. An account billed by invoice needs no deposit. What you need before you order
- Spend limits. Set a limit on one deployment or on your whole account. We email you as a month nears it, and at the limit we hold back extra instances or stop the servers you choose. Spend limits
Frequently asked questions
Are any servers free?
Coritan sells no free server on coritan.com. You pay for what a server uses, after amounts that every account gets free each month, so a small web service or a static site can cost nothing. A static site runs no server and costs nothing to serve.
Which should I choose?
Choose App Deployment for your own code: a web service, a static site or a hybrid site. Choose Game servers to run a game or software from our catalogue, such as Minecraft or a database. Choose Cloud Compute when you want a whole virtual machine with root access, where you install everything yourself.
What does a server cost?
Memory, CPU, disk and data out each have a price per unit, and the page of each product lists them. A game server or a virtual machine also needs Server access. Every account gets free amounts each month for web services, and Server access includes data out for servers.
Where are your servers?
Each product page lists the locations you can order in now, and marks any with no room. The data centre page lists every location we sell servers in.
Are my servers protected from DDoS attacks?
DDoS Shield filters every floating IP at no charge, and the address of a Cloud Compute instance is one. The shared address of a game server is not filtered, so attach a floating IP to the server, or give players a join address, which keeps the server’s address hidden. Visitors reach a web service through our edge.
Can I back up my servers?
You can take a snapshot of a game server, or a snapshot or a backup of a Cloud Compute instance, at any time. A snapshot lives on the server’s own storage and goes with it, so a backup is the copy to keep.